Tee it up!
Start a New level and sculpt it yourself, import a model (.obj with its .mtl and textures, .glb, .gltf, .fbx or .dae, also as a .zip, even one level split over many files) to build a course on it, or open a .sbgmap (or a zip with one inside). You can also drop files, folders or zips right here.
Drop it like it's a hole in one
New level
Pick a starting shape and a size. You can reshape everything afterwards with the Land and Sea brushes.
Controls
| Left-drag | Turn the view around (with brushes: paint or sculpt) |
|---|---|
| Right-drag | Move the view sideways (with brushes: turn it) |
| Wheel | Zoom (while flying: flying speed) |
| Click | Use the tool picked in the toolbar |
| Right-click | Erase the object or marker under the pointer |
| Delete | Delete the selected object or cut-out piece (Ctrl+Z brings it back) |
| Shift+click | Pick several materials (in the view with Look, or in the Model list) and change them together |
| Ctrl+Z / Ctrl+Shift+Z | Undo / redo |
| Fly | WASD to move, E/Q up and down, Shift or F faster, drag to look, Esc to stop |
| Esc | Stop flying or drawing a path |
Add it, or replace the level?
A level is open. Add the model to it as an object you can move and size, or start over with it as the level. The level you have now stays in autosave.
Which model?
These files hold several models. Pick the one to build on, or all of them when the level comes in parts (one file per area).